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Item 6074102 93/02/24 15:37
From:CONRAD_GEIGER@NEXT.COM@INET# Internet Gateway
Subject: GESTEL Italia shipssolidThinking MODELER
News
For Immediate Release For more information, please contact:
Alex Mazzardo GESTEL Italia srl Tel.: ++39 444 340770 Fax: ++39 444 340780 E-
mail: gestel@fintelit.next.it
For North America Leann Coulter Alembic Systems International Ltd. Tel.: 1-800-
452-7608
Fax: (303) 799-1435 E-mail: info@alembic.com
GESTEL Italia ships solidThinking MODELER
Vicenza, Italy, Feb 10, 1993 - GESTEL Italia announces today that
solidThinking MODELER, the advanced 3D modeling system for NeXTSTEP, began
shipping Monday, February 1st.
Regarding NeXT decision to terminate hardware production, GESTEL Italia
announces its intention to port its complete product line to every platform
supporting NeXTSTEP.
GESTEL Italia, in collaboration with its North America Exclusive Distributor,
Alembic Systems International Ltd., will be present at the NeXTWORLD EXPO 93
in San Francisco showing solidThinking MODELER on both NeXT hardware and Intel
486s. During the EXPO, GESTEL Italia will also introduce solidThinking
ANIMATOR, a complete animation system for NeXTSTEP.
solidThinking is an integrated package composed by the following modules:
MODELER Professional 3D modelling system. Includes: complex primitive
generator with quadrics, patches and NURBs support. Morphing. Advanced 2d
profile editor. Editable postscript fonts outline. Multiple lofting and
deformations that you can apply to extruded or rotated objects. Automatic
generation of shadows and reflection maps. Unlimited output resolution.
Interactive photorealistic rendering through Pixar's program RenderMan.
ANIMATOR Animator for professional video production. Allows you to animate
scenes or objects created with any RIB compatible modelers. It supports the
animation of free form deformations, shaders and every objects parameters.
Kinematic control on actors, camera and lights. Rotoscoping and real time
preview. Direct control on video recorders for preview or final photorealistic
recording.
SHADERBUILDER User friendly interface for the creation of complex customized
shaders, without being familiar with the shading language of RenderMan. It
automatically generates and compiles your shader with easy photorealistic
preview.
TRANSPORTER Direct control of any professional video recorders.
SOLIDSCANNER Scanner for 3D objects.
solidThinking MODELER specifications
--------------------------------------------------------
With its rich set of tools solidThinking MODELER allows you to
create 3D models starting from geometric primitives and DXF, EPS, TIFF, TDDD,
WAVEFRONT, OpenCAD and RIB files.
User interface: MODELER has been conceived to be used even by designers
without a special knowledge of 3D programming. The user interface is extremely
user friendly and fully interactive. The main panel has four views: three
orthogonal (top, front, side) and one perspective (camera view) with
wireframe, Flat shading, Gouraud shading and photorealistic visualizations.
Each operation is controlled by mouse or panel.
Geometric primitives: Using the RenderMan standard, MODELER supports polygonal
objects, quadrics (sphere, cylinder, etc.), bilinear and bicubic parametric
surfaces (Bezier, BSpline, etc.) and NURBS (Not Uniform Rational BSpline).
Geometrical shapes can be modified one into another through a metamorphoses
algorithm (for example you may obtain a series of intermediate objects
starting from a sphere and a cylinder by simply moving a slider). These
geometrical shapes can also be organized in matrices. MODELER supports the
Boolean operations of addition, subtraction and intersection for the creation
of complex objects. Primitives can be grouped hierarchically.
2D editor: Planar editor with Bezier curves that lets you create any complex
profile you can imagine. You can automatically convert postscript fonts in a
series of editable Bezier curves for 3D text generation.
Surfaces generator: Starting from bidimensional profiles you can obtain
extruded or lathed objects with bilinear or bicubic patches. Moreover, complex
deformations like twisting, tapering, skewing, etc.
Point Edit: Points that define patches and polygonal objects can be directly
edited in the QuadriView Panel using standard operators like translate, scale,
rotate, etc.
Surface parameters: Using the numerous shaders (procedural textures) it is
possible to define not simply the color but also the different surface
properties that give the images a photorealistic quality. Bitmapped images can
be converted into textures and applied to groups or single objects. Advanced
shading controls like texture coordinates are fully supported. Reflection of
objects in your scene may be simulated applying environment maps that
solidThinking MODELER generates automatically.
Lights: You can control an unlimited number of light sources through specific
shaders. Different kinds of light: ambient, distant, point and spot. Shadows
are created automatically and, through the RenderMan shading language, it is
possible to define different light effects (for example the famous
Windowlight, used in the "TIN TOY" film, a particular light that simulates
illumination through windows).
Data exchange: RIB is used as standard file format. Scenes and objects can be
visualized by any program supporting the RIB standard file format. Generic RIB
files can be imported as single CLIP objects or as hierarchical structures.
Output: solidThinking MODELER can be interfaced with any output device
generating 32 bit colour images with Alpha channel at any resolution. The high
quality of the images is guaranteed by the Pixar's rendering program
"Photorealistic RenderMan".
solidThinking is a trademark of GESTEL Italia srl. All other product names are
trademarks of their respective companies. All Rights Reserved.